package com.sinaapp.mrblog.game.Assasin.screen;

import com.badlogic.gdx.Game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL10;
import com.sinaapp.mrblog.game.Assasin.Assasin;
import com.sinaapp.mrblog.game.Assasin.render.MapRender;
import com.sinaapp.mrblog.game.Assasin.stage.GameStage;

public class GameScreen extends AssasinScreen {

	public static final int GAME_READY = 0;
	public static final int GAME_RUNNING = 1;
	public static final int GAME_PAUSED = 2;
	public static final int GAME_LEVEL_END = 3;
	public static final int GAME_OVER = 4;


	
	public GameScreen(){
		super();		
		setState(GAME_READY);
		GameStage gameStage = new GameStage();
		MapRender mapRender = new MapRender();
		renderList.clear();
		renderList.add(mapRender);
		renderList.add(gameStage);
	}	
	
}
